Advanced search

Message boards : Number crunching : Out of GPU WU's?

Author Message
Profile Blurf
Send message
Joined: 20 Dec 11
Posts: 9
Credit: 120,872,506
RAC: 0
Level
Cys
Scientific publications
watwatwatwatwatwatwatwatwat
Message 39273 - Posted: 23 Dec 2014 | 6:04:20 UTC

Haven't gotten long or short GPU WU's for a coupledays now?

mikey
Send message
Joined: 2 Jan 09
Posts: 298
Credit: 6,653,822,844
RAC: 14,723,044
Level
Tyr
Scientific publications
watwatwatwatwatwatwatwatwatwatwatwatwatwatwatwat
Message 39274 - Posted: 23 Dec 2014 | 11:51:11 UTC - in response to Message 39273.

Haven't gotten long or short GPU WU's for a coupledays now?


Yeah Jacob Klein says they are cut to the bone on costs right now, I think they need to call Reb or Henri like you guys did.

Profile Retvari Zoltan
Avatar
Send message
Joined: 20 Jan 09
Posts: 2356
Credit: 16,377,532,759
RAC: 3,459,749
Level
Trp
Scientific publications
watwatwatwatwatwatwatwatwatwatwatwatwatwatwatwatwatwatwatwatwatwatwatwatwatwat
Message 39275 - Posted: 23 Dec 2014 | 13:09:17 UTC

More than 500 GERARD_CXCL12_3GG workunits were submitted to the long queue.

Profile Blurf
Send message
Joined: 20 Dec 11
Posts: 9
Credit: 120,872,506
RAC: 0
Level
Cys
Scientific publications
watwatwatwatwatwatwatwatwat
Message 39284 - Posted: 23 Dec 2014 | 23:26:03 UTC - in response to Message 39274.

Haven't gotten long or short GPU WU's for a coupledays now?


Yeah Jacob Klein says they are cut to the bone on costs right now, I think they need to call Reb or Henri like you guys did.


I have reached out to Henri about this.

Alez
Send message
Joined: 17 Nov 12
Posts: 10
Credit: 185,958,753
RAC: 0
Level
Ile
Scientific publications
watwatwatwatwatwatwatwatwatwatwat
Message 39285 - Posted: 24 Dec 2014 | 1:19:35 UTC - in response to Message 39284.

Haven't gotten long or short GPU WU's for a coupledays now?


Yeah Jacob Klein says they are cut to the bone on costs right now, I think they need to call Reb or Henri like you guys did.


I have reached out to Henri about this.


And after the calls for BU to be banned etc. on this forum I see some irony here. Thing is , it's still a community and I still choose to crunch whatever I want and continue to crunch both GPUGrid and BU. If a campaign is available on BU to help GPUGrid, I will crunch for that campaign.

Jacob Klein
Send message
Joined: 11 Oct 08
Posts: 1127
Credit: 1,901,927,545
RAC: 0
Level
His
Scientific publications
watwatwatwatwatwatwatwatwatwatwatwatwatwatwatwatwatwatwatwatwatwatwatwatwatwatwatwatwatwat
Message 39289 - Posted: 24 Dec 2014 | 11:33:57 UTC - in response to Message 39274.
Last modified: 24 Dec 2014 | 11:40:52 UTC

Haven't gotten long or short GPU WU's for a coupledays now?


Yeah Jacob Klein says they are cut to the bone on costs right now, I think they need to call Reb or Henri like you guys did.


Mikey,

I don't recall saying or implying anything at all, about GPUGrid costs.

I said that GPUGrid is running on fumes (meaning: about out of tasks), when I was helping a user troubleshoot why they could not get GPUGrid tasks to run on all 3 of their GPUs - here:
http://www.gpugrid.net/forum_thread.php?id=3929&nowrap=true#39250

... but I never said anything about GPUGrid costs.

Did you misunderstand?

mikey
Send message
Joined: 2 Jan 09
Posts: 298
Credit: 6,653,822,844
RAC: 14,723,044
Level
Tyr
Scientific publications
watwatwatwatwatwatwatwatwatwatwatwatwatwatwatwat
Message 39290 - Posted: 24 Dec 2014 | 11:42:25 UTC - in response to Message 39289.

Haven't gotten long or short GPU WU's for a coupledays now?


Yeah Jacob Klein says they are cut to the bone on costs right now, I think they need to call Reb or Henri like you guys did.


Mikey,

I don't recall saying or implying that at all, anything about GPUGrid costs.

I said that GPUGrid is running on fumes (about out of tasks), when I was helping a user troubleshoot why they could not get GPUGrid tasks to run on all 3 of their GPUs - here:
http://www.gpugrid.net/forum_thread.php?id=3929&nowrap=true#39250

... but I never said anything about GPUGrid costs.

Did you misunderstand?


Yes apparently so, I saw your post and the request for donations on the home page and put two and two together and got some idea they were linked. If that is not true I apologize for the jumping to conclusions!

Jacob Klein
Send message
Joined: 11 Oct 08
Posts: 1127
Credit: 1,901,927,545
RAC: 0
Level
His
Scientific publications
watwatwatwatwatwatwatwatwatwatwatwatwatwatwatwatwatwatwatwatwatwatwatwatwatwatwatwatwatwat
Message 39291 - Posted: 24 Dec 2014 | 11:49:04 UTC
Last modified: 24 Dec 2014 | 11:50:29 UTC

There is no relationship between my "running on fumes (meaning: about out of tasks)" comment, and the donation page/status. GPUGrid is taking donations, but I do not know any details about their monetary status.

Let's return this thread back on-topic...

I see we have some GPU tasks now, about 600 unsent on the long queue. The question is: How fast can we crunch through them :) I hope everyone has backup projects set, and a 7.4.36 client which correctly gets work from backup projects!

http://www.gpugrid.net/server_status.php

Happy holidays,
Jacob

Richard Haselgrove
Send message
Joined: 11 Jul 09
Posts: 1626
Credit: 9,384,566,723
RAC: 19,075,423
Level
Tyr
Scientific publications
watwatwatwatwatwatwatwatwatwatwatwatwatwatwatwatwatwatwatwatwatwatwatwatwatwatwat
Message 39294 - Posted: 24 Dec 2014 | 14:04:42 UTC - in response to Message 39291.

I see we have some GPU tasks now, about 600 unsent on the long queue. The question is: How fast can we crunch through them :) I hope everyone has backup projects set, and a 7.4.36 client which correctly gets work from backup projects!

Remember also that completed tasks here are used to automatically generate a follow-up task to continue the modelling from the point where the first user finished their stint. Even if there are no tasks showing as 'ready to send', the chances are that another user will return a task for regeneration within a few minutes at most.

Profile Beyond
Avatar
Send message
Joined: 23 Nov 08
Posts: 1112
Credit: 6,162,416,256
RAC: 0
Level
Tyr
Scientific publications
watwatwatwatwatwatwatwatwatwatwatwatwatwatwatwatwatwatwatwatwatwatwatwat
Message 39303 - Posted: 25 Dec 2014 | 15:49:27 UTC

Now there are 5242 long GPU WUs in the queue. Nice.

kain
Send message
Joined: 3 Sep 14
Posts: 152
Credit: 887,959,459
RAC: 2,419,346
Level
Glu
Scientific publications
watwatwatwatwatwatwatwatwatwatwatwat
Message 40731 - Posted: 1 Apr 2015 | 8:37:17 UTC

Both short and long queues are empty :(

Wrend
Send message
Joined: 9 Nov 12
Posts: 51
Credit: 522,101,722
RAC: 0
Level
Lys
Scientific publications
watwatwatwatwatwat
Message 40871 - Posted: 13 Apr 2015 | 21:19:02 UTC
Last modified: 13 Apr 2015 | 21:57:15 UTC

There are some more tasks to run now, but a couple of days ago it seemed they were out. At least all seems to be good now.

I took this lack of work as an intensive to set up backup projects to crunch for, namely Einstein@Home, and GPUGrid short run tasks. (I would set up MilkyWay@Home as a backup as well, but it utilizes such a small percentage of my GPUs that it isn't worth the hassle, especially since it seems they [and/or my internet connection] can't send them to me fast enough to keep up with how fast my computer crunches through them.) I had just been using my GPUs to crunch four long run GPUGrid tasks simultaneously.

This actually took quite a bit of work to set up and fine tune correctly for my needs, partly because I also host a few Minecraft servers on a virtual machine installed on a RAM drive, so I have to closely watch how I allocate and prioritize the use of various system resources. I had to go into each project's local settings including the config files and/or the settings on their sites, change project priorities around, and change the computing preferences settings. I'm glad I was able to set all this up in a way that satisfies me, but I wonder if some people with less technical know-how and patience would be willing to take these kinds of extra steps.

There should be an easier way to fine tune all of these kinds of parameters within the BOINC Manager GUI itself. The lack of these kinds of settings isn't anyone's fault or anything like that; it's just something that needs to be implemented for ease of use for people donating system resources to BOINC and its various projects. If you are in the position to do so, please pass this along as I am not an outspoken or really even known member of the BOINC community.
____________
My BOINC Cruncher, Minecraft Multiserver, Mobile Device Mainframe, and Home Entertainment System/Workstation: http://www.overclock.net/lists/display/view/id/4678036#

Jacob Klein
Send message
Joined: 11 Oct 08
Posts: 1127
Credit: 1,901,927,545
RAC: 0
Level
His
Scientific publications
watwatwatwatwatwatwatwatwatwatwatwatwatwatwatwatwatwatwatwatwatwatwatwatwatwatwatwatwatwat
Message 40872 - Posted: 13 Apr 2015 | 21:35:12 UTC

Which settings did you have trouble, or find tedious?

How about you open a new thread, then PM me a link, and I'll work with you to see if anything can be done. I am available and listening. It should have been relatively easy to add projects, set resource share to 0, and set resources like "Use CPU" and "Use NVIDIA" appropriately.

Wrend
Send message
Joined: 9 Nov 12
Posts: 51
Credit: 522,101,722
RAC: 0
Level
Lys
Scientific publications
watwatwatwatwatwat
Message 40873 - Posted: 13 Apr 2015 | 22:04:19 UTC - in response to Message 40872.

Thanks, Jacob. Much appreciated.

I'll do as you suggest and PM you a link to the thread. It'll take me a little time to remember the specifics of what and why I changed what I did. In essence, it's mostly just that these settings and parameter changes are spread out in various places, so it would be more convenient if people didn't have to go and look up how and where to change them, but rather could just change them from the BOINC GUI.
____________
My BOINC Cruncher, Minecraft Multiserver, Mobile Device Mainframe, and Home Entertainment System/Workstation: http://www.overclock.net/lists/display/view/id/4678036#

Post to thread

Message boards : Number crunching : Out of GPU WU's?

//