Hmm, can't edit, so I'll make a new post...
I said it runs, and half way thats right, it runs even 64bit tasks (PS3GRID and SETI v8), but doesn't fetch new work for them, so this morning the GPU was idle...
No problems for 32bit Projekts like Spinhenge or QMC, but thats kind of logical, isn't it?
So to get more work, I switched back to 64bit 6.3.14, having again the same problems, that it puts my GPU task to "waiting to run" after some short time, leaving me with 2 or 3 CPU tasks.
So I'm back to crunching projects with big work units, suspending all and then resuming two at a time to run. That way I can keep 2 CPUs and the GPU busy...
The strange thing is that on my Quadcore everything works fine with 6.3.14, its always running 4+1 tasks without any scheduler hickups :-/
boincmgr GUI 6.3.18 was using 100% of one CPU while runnning, I replaced it by 6.3.14 and the problem diappeared...
I wonder whats holding Berkeley back to compile 6.3.18 as 64bit? A 32bit client is useless in this projekt, and other projects don't have any advantage from these dev. builds either... |