Message boards : Multicore CPUs : Run time too long
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I am in the middle of crunching my first result: | |
ID: 215 | Rating: 0 | rate: / Reply Quote | |
Now that I confirmed we have checkpointing, I decided to reboot to see what happens with this result. | |
ID: 217 | Rating: 0 | rate: / Reply Quote | |
Okay, that WU finally completed and returned successfully. Here is the result if anyone wants to look at it (I listed the wrong one in the the original post): | |
ID: 229 | Rating: 0 | rate: / Reply Quote | |
Okay, that WU finally completed and returned successfully. Here is the result if anyone wants to look at it (I listed the wrong one in the the original post): The workunit progression number does not work for restarted workunits. We still have to fix this. Only time is reliable. I does not seem there was a problem with your previous workunit. Let\'s see if it happens again. | |
ID: 231 | Rating: 0 | rate: / Reply Quote | |
Thr run time should always be 22hrs and a few minutes minutes, of CPU time. | |
ID: 247 | Rating: 0 | rate: / Reply Quote | |
The second result took just over 80k seconds, both in wall clock and CPU clock. I noticed that the Time setting on the PS3 was *way* off. I am guessing that something screwy happened during the first result that caused both the delay in crunching and the Time to change. | |
ID: 249 | Rating: 0 | rate: / Reply Quote | |
The second result took just over 80k seconds, both in wall clock and CPU clock. I noticed that the Time setting on the PS3 was *way* off. I am guessing that something screwy happened during the first result that caused both the delay in crunching and the Time to change. Yes, I have seen this happen. Right now, a WU has been running for 1.5 days and will soon complete. Did notice when I checked the TV that the mouse had been bumped and the view was in desktop 1,0 instead of the normal 0,0. Maybe this put the BOINC task in the background? | |
ID: 268 | Rating: 0 | rate: / Reply Quote | |
Message boards : Multicore CPUs : Run time too long